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- /*
- * Copyright (C) 1994, Silicon Graphics, Inc.
- * All Rights Reserved.
- *
- * This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
- * the contents of this file may not be disclosed to third parties, copied or
- * duplicated in any form, in whole or in part, without the prior written
- * permission of Silicon Graphics, Inc.
- *
- * RESTRICTED RIGHTS LEGEND:
- * Use, duplication or disclosure by the Government is subject to restrictions
- * as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
- * and Computer Software clause at DFARS 252.227-7013, and/or in similar or
- * successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
- * rights reserved under the Copyright Laws of the United States.
- */
- #ifndef SOUND_H
- #define SOUND_H
-
- enum Sound { ExplosionSound,
- KilledSound,
- SeekingSound,
- LockOnSound,
- GrabSound,
- DropSound,
- EnemyGrabSound,
- FlagWonSound,
- FlagLostSound,
- MissileSound,
- LaserSound,
- LastSound };
-
- int openSound(const char* dir);
- void closeSound();
- int hasSound();
-
- void soundReset();
- void soundAdvance(float dt);
- void soundPlay(Sound, float volume = 1.0);
-
- #endif
-